java.lang.Object
co.aikar.commands.BaseCommand
net.sacredlabyrinth.phaed.simpleclans.commands.clan.LeaderCommands

public class LeaderCommands extends co.aikar.commands.BaseCommand
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    demote(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan, ClanPlayerInput other)
     
    void
    disband(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan)
     
    void
    discord(org.bukkit.entity.Player player, Clan clan)
     
    void
    promote(org.bukkit.entity.Player player, Clan clan, ClanPlayer cp, ClanPlayerInput other)
     
    void
    rename(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan, String clanName)
     
    void
    trust(org.bukkit.entity.Player player, Clan clan, ClanPlayerInput trusted)
     
    void
    untrust(org.bukkit.entity.Player player, Clan clan, ClanPlayerInput trusted)
     
    void
    verify(org.bukkit.entity.Player player, Clan clan)
     

    Methods inherited from class co.aikar.commands.BaseCommand

    canExecute, doHelp, doHelp, getCommandHelp, getContextFlags, getCurrentCommandIssuer, getCurrentCommandManager, getDefaultRegisteredCommand, getExceptionHandler, getExecCommandLabel, getExecSubcommand, getLastCommandOperationContext, getName, getOrigArgs, getRegisteredCommands, getRequiredPermissions, getSubCommands, hasPermission, hasPermission, help, help, requiresPermission, setContextFlags, setExceptionHandler, showCommandHelp, showSyntax, tabComplete, tabComplete

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • LeaderCommands

      public LeaderCommands()
  • Method Details

    • demote

      public void demote(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan, ClanPlayerInput other)
    • promote

      public void promote(org.bukkit.entity.Player player, Clan clan, ClanPlayer cp, ClanPlayerInput other)
    • disband

      public void disband(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan)
    • verify

      public void verify(org.bukkit.entity.Player player, Clan clan)
    • trust

      public void trust(org.bukkit.entity.Player player, Clan clan, ClanPlayerInput trusted)
    • untrust

      public void untrust(org.bukkit.entity.Player player, Clan clan, ClanPlayerInput trusted)
    • rename

      public void rename(org.bukkit.entity.Player player, ClanPlayer cp, Clan clan, String clanName)
    • discord

      public void discord(org.bukkit.entity.Player player, Clan clan)